Briefing ======== * * Full briefing * {:A0} {§1}Mission Briefing:{§0}@ {#1} @At the aid station we received orders to take up position to defend the evacuation convoy. We're going to have to fight our way in just to hook up with them, so I hope we've got something left when we get there. Captain Rutherford's had it with Urelis's bullshit, and for the record I'm with her all the way. If we're all going to die here, at least we're going to be doing the right thing.@ {#0} @@{§1}Victory Conditions:{§0}@@*JP {#1} @Two units must occupy both red exit areas by turn 15.@ {#0} @@{§1}Defeat Conditions:{§0}@@ {#1} @Sergeant Bratt is killed during action.@ {#1} @Both red exits don't have units on them at turn 15.{*} {#0} * * Short briefing (only the victory and defeat conditions) * {:B0} {§1}Victory:{§0}@ {§1}Units on both red exit areas on turn 15.{§0}@ ...@ {§1}Defeat:{§0}@ {§1}Sergeant Bratt is killed.{§0}@ {§1}Units aren't on both red exit areas on turn 15.{§0}@ ...{*} * * Tips * {:C0} {§1}Tips:{§0}@ {#1} @ - The doors are tricky, try them out.@ @ - Go for some of the weapons chests, but keep an eye on what turn it is.@ {#0} {*} * * Briefingprogram 10-40 * PIC {:00}br_120_0| X {:01}390| Y {:02}100| DESC1 {:03}Units on both red exit areas on turn 15.| * * Tipprogram 50-90 * PIC {:50}br_120_1| X {:51}310| Y {:52}070| DESC1 {:53}Test out the doors.|